Warcraft III resources & community, 2003–2006 · archived

How do you create regions that aren't square/circle?

11 posts
#1

How do you create regions that aren't square/circle?

How do you create regions that aren't square or circle in shape, either with, or without we unlimited.
#2
I think that the square and circle shapes are all we get to work with. I'm not 100% sure, you might be able to do it in WEU, but in the normal WE, I'm pretty sure there are no other region shapes available. :?
#3
naw you dont need WEU but i cant remember how you make it circle
#4
You can make a circular region using the convert - point with size to region, but my original question still hasn't been answered. Maybe there's another way to help fix my problem without using regions. Basically I just want certain creeps to spawn in certain areas, but none of my areas are rectangular in shape. So if someone could please tell me if there is a way to let my creeps spawn on a certain tile type or another way that would be great.
#5
Make really small square regions? I'm not getting a clear image of the area you're trying to spawn creeps in... a square always worked for me. Maybe if you explained a little bit more...
#6
Ok... I already made my map, and the regions are very strange shapes, like random curves everywhere, so if I created a square region, it would overlap onto another section of my map where I don't want those creeps to spawn. Using 12 or more small squares to create a combined region takes 2 long 2 do. Ya.
#7
There might be a solution, but next time, you just might have to plan better. :?
#8
Then again, you might be able to create the units at the position of a unit or something... so for example at your team/force/whatever leader or barracks or something.
#9
First, I didn't know about that circle trick. Thanks that's good to know.

Second, sorry, I know of no way to create odd-shaped regions.

Third, I don't know how your map is set up so this may not help at all, but WE can read terrain type so if you're clever enough with your terraining you might be able to set up a condition that picks a random point in the regoin and then checks if it's the right terrain type. If the terrain type is wrong than pick a new point - thus a functional odd-shaped region. Again, there are countless scenarios where that wouldn't work the way you want it.
#10
Yeah, that's a good idea - you can have the units spawn at a specific point within a square or circle region.
#11
Thx for trying 2 help, but that wont really help me either, because i have different level creeps spawning in different areas of my "troll forest" for example.