Hey folks. Having a bit of a problem with my new custom skin. I changed a Druid of the Talon into a Blood Elf unit... removed the beard and everything, new colors, some copy/paste from the Blood Mage and Spellbreaker... let's just say that it looks great.... as a .BLP.
However, after importing it into the mapeditor, and getting the path right, my unit now looks like...
Sopho1. Did you download the patch for Photoshop 7.0? Or the targa plugin in www.adobe.com ? Its needed to fix the problem with alpha channels
2. Alot of skins turn out with red parts if they were not 32bits before conversion (WC3 Viewer fixes this)
3. .tga is a format that keeps alpha channels. If you saved as .jpeg and then converted it, it may not have worked.
Lol, I don't even have photoshop
1. Ayup. Downloaded the patch, and dragged it into the correct folder.
2. Well, if I change the player, it becomes blue.. or teal.. or purple.. or.. etc. What you see in that example is... *only the team color, and nothing else*. :O
3. Saved it as .tga, then had War3 Viewer Conversion make it a .blp. And yes, all 32 bit.