I want to make a WoW-Creature compatible for WC3FT and I'm now at the texture-converting. I've found a Tutorial for it, and in that, you have to convert the WoW-.blp file into a .png file (because of the alpha) and now I'm on to convert this .png to .blp again, because WoW-blp's are not compatible with WC3. There's now the problem...I have no program to convert *.png's into *.blp.
Here are my questions:
-> Is there a program to convert *.png into *.blp? -> Is the Alpha lost when I convert the *.png into *.tga? -> If the Alpha doesn't get lost, when I convert the *.png-file into a *tga-file, can I load it into the WcIII_Image_Extractor and save it again as a *.blp-file? Is it then really comptible for WC3?
Well, same thing happens to me, im trying, but i cant, i tried to do this about 5 times and i cant, and i dont get it, Notebook?? Same to me Wrathblade...
Clanless_DotehTake the png, open it with Photoshop and save it as a TGA (NON COMPRESSED). Then use Warcraft 3 Image Extractor and change the TGA into a BLP.
Yes, yes, I know. But I don't want to buy Photoshop to change the filetype. Isn't there any other chance to convert the *.png?
Thats my problem. WoW Textures are loosing their Alpha is I convert them direct to *.tga, so first I have to conert them to *.png...but then I haven o idea how to go on...
EDIT:
Does "The Gimp" support Alpha? And is there a possiblity to create a *.tga-file whose Alpha isn't getting lost.
Try using Wc3 Image Extractor II.exe to save the files as .tga, then Warcraft 3 Viewer.exe to convert to .blp. I cant say 100% sure it works, but both apps are free and from this site, and Warcraft 3 Viewer.exe supports alpha, so try it. I only do icons, not sure how similar their alpha is to skins....