Warcraft III resources & community, 2003–2006 · archived

Bounce Pushback Effect

38 posts
#31
I had somewhere a function that adds to all units having an aura antimagic ability. With no leaks and rather fast. I'll rework it, and show there.
#32
I never said it's slow, it's much faster than gamecache.
But you don't have one cathegory combined with a subname to retrieve the data.
#33
you have 1 dummy combined w/ a reference number :D
#34
User data is very useful in some in-fly situations. For example, you need to store to a dummy target unit of ability (to buff it, fe).
#35
Oh? I cannot see a game cache in the whole script...
Of course, that must not mean anything.
Being blind is kind of hobby of mine, while looking over code. ^^

postscript:

@PurplePoot:
Check out these values:
-2147483648 as minimum,
2147483647 as maximum.
#36
f**k lol... that means u can store 1 value onl :(
#37
... A "stack"'s definition includes, that more than one value can be stored.
In fact, it bases on this. To be sure, as long as there are not two or more values stored, the structure is no stack but "has a potential to grow into a stack".

Or did you mean the "UnitUserData"?
#38
yeah, the UserData is what i was referring to :P