Warcraft III resources & community, 2003–2006 · archived

New Hero Spellpack

10 posts
#1

New Hero Spellpack

Hey every1 :)

I have recently started work on a Hero idea map that i'm going to continue updating and adding new heros.
I have already designed the first of the hero's and the terrain but i'm just wondering if its worth the trouble. :?

The whole idea is to make the heros that people want to see then balance them but i need support and ideas.
So if you do have any good ideas that you want to see or moves that you think i could use.

At the moment it is completely multi-instance able and i am hopeing to keep it that way. I also am trying to keep it variable free. The map also contains its own injury system that i have completed but i am still having some problems with it :( . The problem is (and i know this isn't the request section) that the buff for the injury dosn't always show because it changes all the time. I'm using the acid bomb spell. Can any1 one help me fix the problem? :?

The first version will be posted in the spell section as soon as possible (maybe friday the 8th).
If you like my idea or have any of your own to share plz let me know. :D

Btw why do so many ppl view the post but no one says anything? :?:
#2
variable free= hard.

memory leak free is much easier.
#3
i think he means so it will b MUI

but, to make more complicated stuff ( that NEEDS variables ) that's MUI... can you say "JASS"? thats the only way :D
#5
Multiinstanceable :D
#6

Its up

ok the map is up in the spell section.

to PurplePoot i hate jass... and to LordofBunnys using no varables isnt hard... just use Buffs...

btw shot for acctualy replyn guys. :D
#7
multiinstanceable means you can use more than one at a time right?

I'm still a noob trying to work out spells.
#8

its not that hard

i'm also quite new to this Lord.. i'v only been useing Worldediter for about 4 months.

The easiest way to learn is to download maps look at the scripting and try to replicate it with out copy and past. That way you learn how to do it yourself.

Also start small don't go straight in to a huge rpg. Spells maps are a way to experiment.
#9
yeah, i think you've got that right :D

i have been using the WE since Wc3 came out ^^
#10
lol nice purple...

The next version is coming out soon. im just putting in the finishing touches. It should be finished by friday.