61 posts In the small gas oven you have, ya you know the one I mean. joined
#4
You could just use immolation if it's passive, and if not, just use the Lightning Shield skill and remove change the "Targets Allowed" field to suit your requirements (i.e. uncheck the friend field if you don't want it to damage allies.
Heres how i would do it... Make the acid blood skill an aura with no bonuses that only gives self the buff, make the buff acid blood.
Events Unit-(your unit) Takes Damage Conditions ((Triggering unit)has buff Acid blood) Equal to True Actions Special Effect-Create a special effect attached to the chest of (Triggering unit) using Objects\Spawnmodels\Undead\UndeadBlood\UndeadBloodCryptFiend.mdl Unit-Cause (Triggering unit) to damage circular area after 0.00 seconds of radius 200 at (position of(Triggering unit)), dealin 60.00 damage of attack type Spells and damage type Normal
61 posts In the small gas oven you have, ya you know the one I mean. joined
#6
Couple of flaws in your method x[Maximilian] 1. Why use a trigger and take up more map space than needed when the ability can be created using my above methods. 2. Why over complify something that can be simply created with the object editor?
Now onto the flaws in your trigger 1. For the Event, the unit would already have to exist on the map (because that event is "Specific Unit Event"), which makes picking the hero from a tier, or creating it using triggers impossible
2.The damaging of a circular radius would also damage allies (although this can be changed to a "Pick Every Unit in Range Mathcing Condition, then it would work)
3.Another disadvantage of ur trigger is the fact that it only works if the ability only has one level (althoguh this again can be changed)
There are some other minor things but I'm bored already of typing
Nyways, so as you can see, why the hell would you want to make it out of triggers? lol