Warcraft III resources & community, 2003–2006 · archived

- - - The Greatest Open Rpg to ever be created - - -

92 posts
#16
You are right, your post's title convinced me to take a look. To be fair, it was only to bash, but I looked none the less. A story or something would be nice. Even if it's a lame story, then I would know it wouldn't be totally mindless killing for 4 hours.

I am interested by your desire to do something that will be remembered, but that is not why I'm posting now. I have to ask, why must it be epic? After WOW, everything seems to be bigger, longer, more action packed. Would a smaller game that is done quality over quanitity not be a more rewarding experience to make and to play? It would stand out among the others because it wouldn't be epic, and would that then make it a real epic? I can't say, but I must ask.

And to end on a less philisophical note: HOLY HELL is that a lot of progress!
#17
http://www.wc3sear.ch/viewtopic.php?t=22245[url]


-would a smaller game that is done quality over quanitity not be a more rewarding experience to make and to play?

yes but to correct you it would be better to have quality + quantity (huge map)

check the link to see :)
#18

desire over responsibility?

I feel very responsible for opening up the question 'quality over quantity?' on your thread. It isn't the right place to bring up a disscussion of that nature. I regret that I can not slam zarltok's shameless self-promotion, as doing so would only lead to a flame war that this thread should not be the medium of.

I deeply apologize. And you completely missed the point, zarltok. Completely.
#19
zarltok, seriously.. ....dont get full of yourself..
#20
thats funny
#21
What is up with everyone? Why does everyone hate Zarltok? All he does is comment on something, or ask a question, or say something, and everyone gets all pissed at him. Stop acting like immature kids, and grow up :x :!:
#22
zarltokhttp://www.wc3sear.ch/viewtopic.php?t=22245[url]


-would a smaller game that is done quality over quanitity not be a more rewarding experience to make and to play?

yes but to correct you it would be better to have quality + quantity (huge map)

check the link to see :)


He wouldnt like it if someone did that in hes thread and im sure u would be acting like us too.

and he was acting immature instead of pointing out tips he says the most obvious and generic thing "qaulity and qauntity" no shit man.
#23
This is going to be both quality and quantity. I personally like long orpgs that are mostly killing and lvling up. I like being able to load my high level character that I busted my ass and time making. Thats what this is focusing on. Making an balanced amazing hero that requires time and effort to acquire. You will get an idea on the map when I release the demo. Ive got a couple classes completly created now today and the beginnings of the item system.

What I am trying to create is an rpg. By the way. If you love story so much. I am looking for someone who can write a plot in the map via quests.
#24
zarltok

-would a smaller game that is done quality over quanitity not be a more rewarding experience to make and to play?

yes but to correct you it would be better to have quality + quantity (huge map)

check the link to see :)


How about you not advertise your map in my thread
#25
anyways in the futur, ill not do that again i see how people react

so now i wanted to ask u something

you have great ideas for your rpg
i think its alwais good to combine talent

if u want u can work with us with the rpg (not advertising)

its up to you... because your project looks long to do and my project is 2 so what u think?

if your interested wisper me ;)

its up to you
#26
You know. I'll send u a message, I am always willing to help out on other projects that look like they have promise as long as your willing to do the same :)
#27

Newest News

5 classes have been completly created, from skills, to hero balancing.

Paladin, Shadow Knight, Monk, Bard, Warrior

edit: 2 more classes- Archer, Elementalist
#28

Wonderful News!

Terrain is looking wonderful thanks to Freakazoids great terraining talents

Systems are getting much more complete, we are much closer to the demo release now.

The systems currently include.
-Equipping system in its own window.

-an inventory system with 60 slots

-a recipe system in its own window that combines items from anywhere in your 60 slot backpack.

-A Save/Load System

-An aging system where your character ages gaining new skills and abilities throughout gameplay kind of like fable.

-anti-cheat system

-Item Stacking

-Monster spawns where they spawn and move around instead of sit there waiting to die.

-Item drops (Common, Uncommon, Rare, Unique, Epic) Based upon each monster killed and bosses.

-Multiboard showing hp by %, kills, player, deaths.

-Damage Display

-Class Selection upon aging

- -- - -- - - - - - - - -- -
8 classes fully implimented, more to come.
#29
HOLY FRELLING SHIZA

Dude, this looks like it's going to be amazing. I would love to help, but my maping skills are still in the "noobish" phase.

I am really looking forward to any sort of release.

EDIT: Rereading the help needed, I'll fullfil the beta tester role :)
#30
What we really need is a web mod. Someone to make a webpage for the map and a place for the devs and fans to meet up. A forum or a real webpage. Ive almost got a myspace page up for it but thats kinda weak to have a myspace page for this map. Im not a great web builder.