Hi, I cant seem to fined out how to make it so Event = unit withen range(x) of (unit type) plz help --------------------------------------- tring to do : unit withing range (90) of (portal unit)
Unittype = MazeUnit
Move (triggering unit) to (position of spelltarget)
-------------------------------------- unit within range (90) of ( Right unit)
unittype = Patrol
unit change unit faceing ( Rightunits angle) pick unit loop move unit ( rightunits angle) 1,1 or w/e ---------------------------------------- stuff like that
make your second trigger have no events, and at the start of the game, make a trigger that does this
Custom Script: set bj_wantDestroyGroup = true (cleans up leaks) Unit Group - Pick Every Unit in Units of Type Portal and do Actions Loop - Actions Add an event for (the other trigger) Unit - A Unit Comes within 90 of Picked Unit.