I maked two different spells, based on the same spell from tinker "Pocket Factory". But just the first one is casted, doesnt matter which one i cast. I tried making a third one but same results. Doesnt matter which one i cast it always cast the 1st.
This is because the 3 of them were maked based on the same spell.
Is there any way of making both spells castable? Any triggers or values to change? Please i dont want my map to be wasted
Ok so i found that order string option, there is Order String - activate, deactivate, turn off and turn on. Just the last one said "summonfactory" while the others are empty. I dont know what those mean, i changed something on some but no results. What do i have to do with these?
you'll need to make 1 of them as a trigger ability (casting by dummy unit) because 2 spells with same ID always will have same cooldown and only 1 of them could be casted.
VampireKByou'll need to make 1 of them as a trigger ability (casting by dummy unit) because 2 spells with same ID always will have same cooldown and only 1 of them could be casted.
2nd line is correct. I think you will need to create a whole new ability with a new ID itself for it to work correctly. Try to use something similar to the casting-type of the Tinker ability (For example, if it's a point, use a point ability, a unit, use a unit-targeting ability, etc.)
Thank you all for the tips. I tried many triggers but none of them would work as i wanted. The best thing i could come with was this:
Unit - A unit finished casting an ability
(Ability beign cast) Equal to Shockwave (I edited shocwave to act like pocket factory)
Unit - Create 1 Cannon Tower for Player 1 at (target point of ability beign cast) facing default building facing degrees.
Problems: When i cast the spell building appears instantly, not when the spell arrives the destination, and i cant use wait command because i putted infinite range (i use a building for the ability).
Also the towers are built in the middle of the map always for some reason.
Could someone help me? I dont know how to trigger well.
I MENT ,that Author need to make a DUMMY ABILITY( I'm using CHANNEL ability.If you ask "WHY",then look at my AOS map. ) after you need to use 1 of two variants: 1)use game cache for storing values 2)use massive for storing values