well if you ever played Tides of Blood or something similar you should have seen it ... its a skill that usually samurais have that they jump toward the target and hit it .... usually its a very high jump ..
and i would like if someone could tell me how to do something similar to that ...
It's actually very simple nowadays. Basically, it's just a movement trigger that adjusts the unit height using triggers. Most abilities now use it based off of a formula for an upsidedown parabola. Here's a link to the equation you use:
That is a link to the explained arc formula i made a long while ago. Basically, you need 2 main triggers, 1 to check the total distance travelled, and another to check the current distance towards the target point.
If you want to see the rest of any of that triggering, you can dl my newest map on this site; the triggers are all open for viewing so you can see the basic structure. Hope this helps
The advantage of this system is that you don't need ANY additional triggers and it also is independent of possible changes in pathing during the jump. I think you can do the special effects on your own... otherways ask again.
yeah but the problem is i dont know shit about jass ....
perhaps if u could do a step by step tutorial showing what to do then it would be very helpful xD
Waldbaer
#5
yeah but the problem is i dont know **** about jass ....
...that's why I integrated a tutorial to give also you the possibility to use it. You're the ideal tester for it! Please PM me here or at wc3campaigns.net or send me an E-mail using the address on my webpage... short: Report if you don't understand anything and I'll try to help you and update the tutorial for people who don't know JASS.