Warcraft III resources & community, 2003–2006 · archived

Animation messed up on export...

6 posts
#1

Animation messed up on export...

Hi, I'm using 3ds max 7. I have a model fully rigged and animated, and use TCB rotation/positon for the bones.

The animation looks fine in 3ds max, but when I export it and view it in WarcraftViewer the bones start jumping all over the place and a bunch of other weird things start happening with them.

Any help would be greatly appreciated =)
#2
There are a lot of crappy exporters out there... The quality of the transfer with more research on better converters. I don't know 3ds at ALL, I think people were saying that one is bad with WC3, but I used ms3d.
--donut3.5--
#3
Is there any difference between using dex in 3ds max and in gmax? cause I've tried both and it seems to run the same in each.
#4
The GMax exporter is a bit better than the 3DS Max 7 one

In that I wasn't even aware of a working 3DS Max 7 one around, but there is a sorta working Gmax one around that screws up with the animations or rotation or SOMETHING that I don't remember off the top of my head
#5
The GMax exporter is a bit better than the 3DS Max 7 one


Are there 2 different exporters? I thought there was only the dex script, but that it can run in either 3ds max or gmax.

The tutorials I've seen really don't give enough info, I didn't even know I had to use TCB rotation/position until I looked at the tutorial in Blizards's art tools.

So is there something else I'm not aware of that is essential to exporting?

Thanks =)
#6
Blizzard's art tools only work for 3DS Max 5. They're the BEST of the exporters, but very limited

The Dex Script works in Gmax and... Well, I never knew it worked in Max 7. But it works in Gmax a bit better to my knowledge