Using morphed alchemist model without morph spell?
hi, i didnt find something about it with the search function.
i want to use the morphed alchemist (the model after he casts chemical rage) as a standard model so that i dont have to cast chemical rage. i could not find a way to do it in the object editor. so it is possible to use his chemical rage model?
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#5
On that note - seing as it is a similar kind of question
How would you go about making the blademaster use his Spell Slam animation on every attack? (you know the one in Critical Strike)
Because I have seen it in a map before and it looks kind of cool.
I tried having Required Animation Names: Spell,Slam and he walks around with the bladestorm animation on And Required Animation Names: Spell Slam Does nothing
TheturtleOn that note - seing as it is a similar kind of question
How would you go about making the blademaster use his Spell Slam animation on every attack? (you know the one in Critical Strike)
Because I have seen it in a map before and it looks kind of cool.
I tried having Required Animation Names: Spell,Slam and he walks around with the bladestorm animation on And Required Animation Names: Spell Slam Does nothing
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Events
Unit - A unit is attacked
Conditions
((Unit type of (Attacking Unit)) Equal to (Blademaster)
Actions
Animation - Play (Attacking Unit)'s (slam) animation
That should do it... EDIT: If you don't want to do triggers, give him something like the undead ability Spider attack, then for Art- Animation Names for spider attack make it attack and slam. That should work, but i didn't test... And also the Alchemist is just a weird unit, if u look at the morphed forms animation tags, there's nothing there. In other words, you must use the ability, or get the model redone for you --donut3.5--