Warcraft III resources & community, 2003–2006 · archived

Using morphed alchemist model without morph spell?

10 posts
#1

Using morphed alchemist model without morph spell?

hi,
i didnt find something about it with the search function.

i want to use the morphed alchemist (the model after he casts chemical rage) as a standard model so that i dont have to cast chemical rage. i could not find a way to do it in the object editor. so it is possible to use his chemical rage model?
#2
Set 'required animation names' field of your unit in object editor to alternate. I think it should work.
#3
no sorry already tried this and it does not work :?
#4
It should work however. Try poking around to see what's the problem

Works with every other unit to my knowledge, no reason the Alchemist should be any different
#5
On that note - seing as it is a similar kind of question

How would you go about making the blademaster use his Spell Slam animation on every attack? (you know the one in Critical Strike)

Because I have seen it in a map before and it looks kind of cool.

I tried having
Required Animation Names: Spell,Slam
and he walks around with the bladestorm animation on
And
Required Animation Names: Spell Slam
Does nothing

~Cheers
#6
You'd need to edit the model to get him to use his Attack Slam every attack, to my knowledge
#7
MecheonIt should work however. Try poking around to see what's the problem

Works with every other unit to my knowledge, no reason the Alchemist should be any different



i tried all things i know and nothing worked

doesnt excist a custom path to the model?
#8
Nope. They're just alternate animations of a model, not a seperate purple ogre model
#9
yes i tried it with the "required animation names - alternate" but in the case of the alchemist it wont work
its always the normal non morphed ogre
#10
TheturtleOn that note - seing as it is a similar kind of question

How would you go about making the blademaster use his Spell Slam animation on every attack? (you know the one in Critical Strike)

Because I have seen it in a map before and it looks kind of cool.

I tried having
Required Animation Names: Spell,Slam
and he walks around with the bladestorm animation on
And
Required Animation Names: Spell Slam
Does nothing

~Cheers


Events
Unit - A unit is attacked
Conditions
((Unit type of (Attacking Unit)) Equal to (Blademaster)
Actions
Animation - Play (Attacking Unit)'s (slam) animation


That should do it...
EDIT: If you don't want to do triggers, give him something like the undead ability Spider attack, then for Art- Animation Names for spider attack make it attack and slam. That should work, but i didn't test...
And also the Alchemist is just a weird unit, if u look at the morphed forms animation tags, there's nothing there. In other words, you must use the ability, or get the model redone for you :?
--donut3.5--