As title,heres the question : 1st -> Fade filter.Inside world-editor-tutorials.thehelper.net 2nd -> How to make a active skill to passive?Like impale to passive.
=1st= Fade filter.I follow the contructions inside.But there are no picture show inside.
Please help me solve it.Tq.Your help is appreciate.
I have tried the tutorial at the helper for making a custom fade filter and it worked very well. For it to work, I believe you need the picture to be 512 x 512 (or some other power of 2). Make sure it fades with 100% red, green and blue colour. If that doesn't work, try going through the tutorial again very slowly.
About making an active skill passive, I have absolutely no idea what you are trying to do. Do you want impale to happen whenever an enemy unit is nearby? Do you want it to happen whenever the unit with the ability attacks? You will have to be much clearer to find any help with that.
And Werewulf made a good point in your last post; posting in colour is really fruity.
1 - I will try follow what you say GonePostal.It is about trigger.Yes,the action is list.But now is the Event.Is it every Event i use,it will also cause the Action to be activate?
2 - Well,it is a skill that use on ourself.Example like : A peasant is been added by a skill name Impale,and it is control by us.Now,the question is,how i set it to passive?Making a 20% chance to auto cast and can't activate by ourself.Like example, Magic sentry = it used to auto detect nearby invinsible unit. As magic sentry is a passive skill,so how i change impale into passive?I'm sure it is change inside object editor.
1-Although I'm not quite sure when you would want to apply the filter, you can test that the filter is loaded properly by using the following trigger:
Event Player - Cinematic skipped
Actions Cinematic - Fade Filter
for the options in the fade filter, make them match this: fade out and back in over 5.00 seconds using texture fade1.blp and color (100.00%, 100.00%, 100.00%) with 0.00% transparency
Have your imported filter's name set as "fade1.blp". This may not be exactly what you want, but it is a good place to start playing with the options. You could change the events so the trigger happens at different times (maybe apply the filter when a generic unit dies).
2-To make impale a passive spell, it is impossible to do this in the object editor. I have never actually done this kind of change to an ability, but hypothetically, you could check if an enemy unit comes within range of the caster, set up a condition checking distance, and run a set of triggers that add the ability, orders the ability to be cast and removes the ability. Or you could use a dummy caster. Either way, I don't like it and it would probably leak.
A little off topic, your post is still quite cryptic. Good job on the colour. And what picture do you want as a filter?