I almost finished an RPG map awhile back and found that the exp is the Point Value on the unit in objects. Change that and it should change how much exp you get from it. Also you can change the % of exp you get from certain level monsters by clicking advanced tab on main program and going to gameplay constants.
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Re: Its there
sk8er754I almost finished an RPG map awhile back and found that the exp is the Point Value on the unit in objects. Change that and it should change how much exp you get from it. Also you can change the % of exp you get from certain level monsters by clicking advanced tab on main program and going to gameplay constants.
Didnt work: as a test, i change the point value of a rifleman to... 4 million or so. and had a hero fight it.
Hey sorry it didnt work for you, I Did make that map about a year ago lol hmmm, I guess would go into gameplay constants and change that. I know you can change that around to fix the % of exp you get depending on hero's level and monsters level or something pretty close like that.
Its in the Gameplay Constants. There is a mob exp table and it multiplied by the lvl of the mob. I honestly dont fully understand how it works but I was able to change the exp given for killing a mob. Killing a lvl 1 mob gave me 2 exp, lvl 2 gave 4, lvl 3 gave 6... and so on. There should be a way to set a specific mob to give a desired amount of exp but unfortunately I dont know how to do that and if anyone finds out... please let me know too. I wish there was a detailed faq on the Editor and Gameplay Constants so I knew what everything did. Good luck and let me know if you need further information.
pick every player in (all players) and do: make (picked player) heroes gain (100%) experience from future skills
as said only for kills
if u want to set how much u get, then do the following:
1.) set point value of units to number of experience 2.) take the trigger from top but change 100% to 0% 3.) a new trigger a unit dies condition: owner of dying unit is an enemy of owner of killing unit equal to true action: add point-value of dying unit to killing unit