What is the highest average poly count models can have in a campaign without slowing the game down much? I'd like to make a first person campaign and want to know so I can decide how smooth I can make my models before I detail the skins.
For Warcraft? Imagine a grunt. It's around 300-400 polys... dunno the exact count. The average unit is about 600-800. Above 1500 is kinda bad, I wouldn't use more than one on a single screen. And for Warcraft, nothing prolly above 3000... Those are just my judgements. Also keep in mind: Each particle is 2 POLIES! If you have something spewing 1000 particles/second, and have them last for 3 seconds, you whacked on 3000 polies. Just keep that in mind... --donut3.5--