Warcraft III resources & community, 2003–2006 · archived

A strange discoonnect problem

2 posts
#1

A strange discoonnect problem

I dont know that this is the right place to discuss the problem, but the problem has occured since i started to use handles in my map. Here it is.. For the tests we play the map everyday. When we are 4v4 or 5v5, after a 20-25 seconds each player see that others have disconnected... However every player can play the map, but cannot communicate with each other.. At the first time we think that it was a server problem... We have played a lot of games and here are the results...
1v1 2v2 3v3 -never disconnect
4v4 - about %70 disconnect
5v5 - always disconnect

I dont think it is because of the player number.. May be it is because of handles. Once I read at this site, for more triggers and functions we may need two or more game cache. and i have so many functions that use handles.

this is the problem and i dont exactly know what the reason is, but i hope anyone can find a solution...
thanks in advance...
and sorry for my bad english...
#2
that's called a Server Split. it usually happens when certain functions such as GetLocalPlayer() are used, but there are quite a few, so please try to isolate the problem and show it :D