#16
Aaah yes those rawcodes! Completely forgot about them function Trig_White_MageHealthShield_Conditions takes nothing returns boolean
return GetSpellAbilityId() == 'A02O'
endfunction
function Trig_White_MageHealthShield_Actions takes nothing returns nothing
local unit Targ = GetSpellTargetUnit()
local unit Cast = GetSpellAbilityUnit()
local real PercHP = GetUnitLifePercent(Targ)
local real NewHP = GetUnitState(Targ, UNIT_STATE_MAX_LIFE) + 30 * GetUnitAbilityLevel(Cast, 'A02O')
local real HPdif = NewHP - GetUnitState(Targ, UNIT_STATE_MAX_LIFE)
set Cast = null
call SetUnitMaxState(Targ, UNIT_STATE_MAX_LIFE, R2I(NewHP))
call SetUnitLifePercentBJ( Targ, PercHP )
call TriggerSleepAction( 30.00 )
set PercHP = GetUnitLifePercent(Targ)
call SetUnitMaxState(Targ, UNIT_STATE_MAX_LIFE, R2I(GetUnitState(Targ, UNIT_STATE_MAX_LIFE) - HPdif))
call SetUnitLifePercentBJ( Targ, PercHP )
set Targ = null
endfunction
//===========================================================================
function InitTrig_White_MageHealthShield takes nothing returns nothing
set gg_trg_White_MageHealthShield = CreateTrigger( )
call TriggerRegisterAnyUnitEventBJ( gg_trg_White_MageHealthShield, EVENT_PLAYER_UNIT_SPELL_EFFECT )
call TriggerAddCondition( gg_trg_White_MageHealthShield, Condition( function Trig_White_MageHealthShield_Conditions ) )
call TriggerAddAction( gg_trg_White_MageHealthShield, function Trig_White_MageHealthShield_Actions )
endfunctionBut haven't tested it yet, but really thanks a lot all ^^.