Warcraft III resources & community, 2003–2006 · archived

Damage calculation of cluster rockets?

11 posts
#1

Damage calculation of cluster rockets?

i can´t figure out how the damage of cluster rockets is calculated.

you can edit the amount of missiles, the max damage, damage and effect duration.
but when i edit this points it does nearly no damage.

so how is it calculated?
#2
1 / 'damage interval' x 'damage amount'

so if u have damage interval 0.2 and damage amount 50:

1 / 0.2 = 5 ... 5 x 50 = 250
#3
ah ok, thx

but is it for one missile or for the whole spell?
or is the amount of missiles just for the looking and has nothing to do with the damage?
#4
Each missle does a certain amount of damage and you can edit that and then you can edit the maximum damage if you dont want it to be to powerul
#5
Well, as far as i can tell

It will do, per unit

Max Damage/Number of Units

Damage Amount is the Minimum Damage

Wont damage unless you are still channeling when the missles impact
#6
just put max dmg to 9999999 so every unit in the AoE gets the normal damage u fill in (like my post before)
#7
as far as i can tell, that would 1-hit kill everything

to make it do x damage NO MATTER WHAT, set damage amount to x and maximum damage to x
#8
I thought each missile did the damage amount, the damage interval is the delay inbetween the missile damages, and the max damage is the maximum damage the spell can do.

Like if you would have 100 units in a bunch with 0.01 collision, and have the settings of the spell to 50 damage amount, 2 missiles and max damage to 100, it would intentionally hit every unit for 2×50=100 damage, but the max damage the spell should do is 100, and it does 100 PER unit, aka 1000, and therefore every unit would just get 1 damage, so the maximum would be 100 damage in total.
#9
thx for the tips i think i got it now
#10
TrashbiteI thought each missile did the damage amount, the damage interval is the delay inbetween the missile damages, and the max damage is the maximum damage the spell can do.

Like if you would have 100 units in a bunch with 0.01 collision, and have the settings of the spell to 50 damage amount, 2 missiles and max damage to 100, it would intentionally hit every unit for 2×50=100 damage, but the max damage the spell should do is 100, and it does 100 PER unit, aka 1000, and therefore every unit would just get 1 damage, so the maximum would be 100 damage in total.


yea and ur right, thats why i said put the max damage to 999999, so it doesnt matter how many units r in the AoE
#11
ah... i might be thinking of healing spray :?