I thought each missile did the damage amount, the damage interval is the delay inbetween the missile damages, and the max damage is the maximum damage the spell can do.
Like if you would have 100 units in a bunch with 0.01 collision, and have the settings of the spell to 50 damage amount, 2 missiles and max damage to 100, it would intentionally hit every unit for 2×50=100 damage, but the max damage the spell should do is 100, and it does 100 PER unit, aka 1000, and therefore every unit would just get 1 damage, so the maximum would be 100 damage in total.
TrashbiteI thought each missile did the damage amount, the damage interval is the delay inbetween the missile damages, and the max damage is the maximum damage the spell can do.
Like if you would have 100 units in a bunch with 0.01 collision, and have the settings of the spell to 50 damage amount, 2 missiles and max damage to 100, it would intentionally hit every unit for 2×50=100 damage, but the max damage the spell should do is 100, and it does 100 PER unit, aka 1000, and therefore every unit would just get 1 damage, so the maximum would be 100 damage in total.
yea and ur right, thats why i said put the max damage to 999999, so it doesnt matter how many units r in the AoE