16 posts Warshyngtun joined 2006-02-19
#1 2006-10-22
Crazy texture thing I made a model in 3ds max 8 (I somehow got the DEX Script to work
) but when I put it in Magos' model editor and put the texture on, its all... off... Any help please?
In 3ds Max
http://i62.photobucket.com/albums/h104/KingBobXIV/Master1.png In Wc3/Magos
http://i62.photobucket.com/albums/h104/KingBobXIV/Master2.png Also, whats the best way to convert a texture to blp?
297 posts Kopar joined 2005-01-18
#2 2006-10-24
What do you mean by 'off'?
300 posts The Islands in the Sky joined 2004-03-29
#3 2006-10-24
Looks like the model is inside-out to me. Reverse vertex order.
16 posts Warshyngtun joined 2006-02-19
#4 2006-10-25
Nevermind, I figured it out
The file for the picture was a .gif or something when I made it in 3ds, and changing to tga somehow fixed it