20 posts Holland (the country that invaded germany last centurie) joined 2006-10-02
#1 2006-10-23
a question about Handlers Im working on some jass spells and im getting along pretty ok. However i read something about Handles by dealin and how to use them.
I tried importing the codes into the header of the map but then it says its a expansion map when i save it.
I DONT WANT IT TO BE A .W3X!
Soooo.. is it possible to use handle's in a ROC map or should i just stick to global vars.
Please help me out.
frenksel
1,418 posts Here joined 2005-12-14
#2 2006-10-23
i guess it probably isnt possible, but i dont know, as i have TFT
i suggest getting it
132 posts joined 2006-05-22
#3 2006-10-24
@PurplePoot:
Erm... If he would not have it, his editor would not try to save the map in expansion format...
(as it should not be able to)
20 posts Holland (the country that invaded germany last centurie) joined 2006-10-02
#4 2006-10-24
well i do have TFT but its a copied disc, and i cant get onto Bnet with it. Since im making a map i want to get out on bnet it has to be for ROC.(i dont want to buy tft)
Why does the handlers script have to be in the header?
Would it work if i would just copie it into the script before the other functions are called?
1,418 posts Here joined 2005-12-14
#5 2006-10-24
but then that trigger would have to be before all the other triggers, and you could only copy it once.
446 posts joined 2006-02-10
#6 2006-10-25
you can also update blizzard.j in map archive manually
1,418 posts Here joined 2005-12-14
#7 2006-10-25
Erm... If he would not have it, his editor would not try to save the map in expansion format... but if he didnt have TFT, and these required it, it wouldnt save, and that was my point
anyways,
you can also update blizzard.j in map archive manually on the other hand, its not a good idea
things get REALLY messy when you mess with the MPQs...
i once saw my brother try to put a warden skin into the MPQ, and the warden came out all black and purple
20 posts Holland (the country that invaded germany last centurie) joined 2006-10-02
#8 2006-10-26
The last time i tried editing the mpg text files it gave me errors so ill stick to inserting the handlescripts at the beginning of the map script. Just made it the first trigger so that should work.
I'll let u know if it works, see no reason why not tho
frenksel
20 posts Holland (the country that invaded germany last centurie) joined 2006-10-02
#9 2006-10-26
well simply puttin it in a trigger doesnt work. WE crashes when i try to save.
updating the war3map.j doenst work either.
I read some more posts about this problem, has anyone thought of a solution or even why it crashes?
1,418 posts Here joined 2005-12-14
#10 2006-10-26
...because you didnt make the Gamecache variable?
20 posts Holland (the country that invaded germany last centurie) joined 2006-10-02
#11 2006-10-27
lol,
wish that was true, then it would be fixed in no time.
20 posts Holland (the country that invaded germany last centurie) joined 2006-10-02
#12 2006-10-27
Nevermind i got it fixed.
Turned out that i needed to remove the (jasslocalvars.w3v) and not just onlyInitGameCache.
Actually got that idea form one of purpleroots spells,
so thanks!
1,418 posts Here joined 2005-12-14
#13 2006-10-27
haha lol
bombrider purplerootZOMG! Whyz.... The virus of rootness is spreading, and i dont know how and/or why. Several random people have started calling me that