Just one question before my request: How do I add sounds in my cinematics. I say add sound BuildingLargeHumanDestroy or something and I say what point in the cinematic I want it. It's just that... its not working. When I test it, the sounds don't come. Help??
And my request is: Can someone create a .MDX file that has a huge explosion on it?
Oh yeah... one more thing... how do I make a unit play a animation e.g. gather in the game? I use the trigger but I don't know what to type.
Dragon_LordJust one question before my request: How do I add sounds in my cinematics. I say add sound BuildingLargeHumanDestroy or something and I say what point in the cinematic I want it. It's just that... its not working. When I test it, the sounds don't come. Help??
And my request is: Can someone create a .MDX file that has a huge explosion on it?
Oh yeah... one more thing... how do I make a unit play a animation e.g. gather in the game? I use the trigger but I don't know what to type.
You can use a neutral building destruction as a nice explosion effect
Its a sensetive space for a animation phase, such as Attack (attack animation) , Spell (spell animation) , walk (animation) and what other animations the unit model has to offer. If you want to see and know the unit's animation, check through the unit's animation in the WE previewer in the left So, Play Footman's Attack animation will cause the footman to do its attack animation
Trigger - Play unit animation is under " Animation " section
When theres dialogue from a unit during your cinematic, the unit who is speaking can do a sound because it has a feature on that action to play a sound doesn't it? If not, try playing a sound manually with a action on the trigger (go to sound editor > browse the folder category for the sounds you want > right click and use as sounds (will appear on list now > double click the sound on the list and set its property as " user interface " > now the sound will be played!