Warcraft III resources & community, 2003–2006 · archived

Multiple Ability Bug Help

19 posts
#16
Super already did...

RabiesUnit Dies

is equal to

No Unit Dies ( aka null dies )

Why do you think we were explaining about vars and how they work?

Want to learn more? learn JASS, as super already said. Theres some things that GUI just sucks at, and this is one of them - making triggers on-call
#17
Alright then what if I add in right after:

If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Triggering unit)) Equal to Human Hound Dog
Then - Actions
Unit - Set level of Rabies Relapse for RabiesCaster to (Level of Rabies for (Triggering unit))
Else - Actions
Unit - Set level of Rabies Relapse for RabiesCaster to (Level of Rabies Relapse for (Triggering unit))


And I'll add in :
Wait for condition checking every 2 seconds Rabied Unit is Dead equal to true

And I'll just delete the "Rabies Unit Dies" trigger

Wouldn't this work (although it might lag the game a bit if the rabies Damage over Time wears off and the rabied unit doesn't die)?
#18
Should work.

Just make sure you also end it if the unit no longer has the buff.
#19
Alright thanks i'll try that.