61 posts In the small gas oven you have, ya you know the one I mean. joined
#17
Alright then what if I add in right after:
If (All Conditions are True) then do (Then Actions) else do (Else Actions) If - Conditions (Unit-type of (Triggering unit)) Equal to Human Hound Dog Then - Actions Unit - Set level of Rabies Relapse for RabiesCaster to (Level of Rabies for (Triggering unit)) Else - Actions Unit - Set level of Rabies Relapse for RabiesCaster to (Level of Rabies Relapse for (Triggering unit))
And I'll add in : Wait for condition checking every 2 seconds Rabied Unit is Dead equal to true
And I'll just delete the "Rabies Unit Dies" trigger
Wouldn't this work (although it might lag the game a bit if the rabies Damage over Time wears off and the rabied unit doesn't die)?