Can u provide me with information on how to: 1: How to include all the integrers in a variable (Make ten builders in an integrer variable to build something) 2: How to make a building to die after some time, like a traent or a water elemental summoned by an archmage
I don't quite understand what your first question is, but for your second one you can have an ability summon the building or just use the trigger action "Unit - Add Expiration Timer". Neither will display a bar showing how long until the building dies though. Bars don't seem to appear on buildings for some reason.
111 posts Somewhere In The Hells Of The Discworld joined
#4
i dunno, this is just a thaught, but wherever your players start you may try Map inisilaztion: Action Spawn 1 wisp etc etc for every player in the game i'll test it i dunno if that'd work, i'm a bit of a noob triggerer, the best trigger i can do is teleport one unit from the other
111 posts Somewhere In The Hells Of The Discworld joined
#5
cracked it you need like this
Trigger name Events Map initialization Conditions NIL Actions Unit - Create 1 (unit) for Player 1 (Red) at (center of region <gen>) facing default building facing degrees Unit - Create 1 (unit) for Player 2 (Blue) at (center of region <gen>) facing default building facing degrees Unit - Create 1 (unit) for Player 3 (Teal) at (center of region <gen>) facing default building facing degrees
I know its a bit long, but still, if you want me to do it, i happily would, no credit, (unless you want) just PM me if you would like me to
ARGH!!! theres a bug i just tried it without blue, it doesnt work, i'll fix it
I suppose you dont mind finding a way to delete any units that have absent owners do you?