For each integer A from 1 to 6 Loop - Actions If Item Carried by (hero) in slot For Loop Integer A is equal to (item) Then - Actions Set i = i + 1 Else - Actions
example for countable potions if u buy an item , then the trigger would activate, so it would check if the buying unit alredy got an potion. if so, it would increase the counts of it (=potion) and skip the rest. but because he bought another potion he would have a new one in his inventory (one with 2 counts, anothe single one). so he needs to remove the sold item when the trigger counted the old one. but i guess, this is only when u actually use an event like "a unit bought an item". so ur post is all right. ^^