Warcraft III resources & community, 2003–2006 · archived

Some maze questions

17 posts
#1

Some maze questions

K after reading that post with mini-me and my 'game making' need came back, ive decided to rework my td a bit to actually make it a 'final' version.

Ive already changed the builders to have late ganme towers, less builders, they cost x3 more wood (so its harder to get em all in one game) wood also costs more gold

anyways...i am trying to fix my maze. I'd like to know what area size a ''permanent immolation'' would have on a water elemental sized unit. It doesn't have locust and doesn't "fly". is that the problem? i will try and fix the ice sliding trigger but if someone could give me a better one that doesnt look like hes teleporting all the time...

ty for any help :)
#3
I wouldnt use immolation anyways, as its unreliable.
#4
maybe a trigger that activates whenever a unit enters within 75 range of the elemental?
#5
THE elemental or AN elemental?
if THE, you can use "Unit - A Unit Comes Within Range" Event.

if it's AN, there's a way with JASS or with GUI, but with GUI I think it leaks.
#6
PurplePootI wouldnt use immolation anyways, as its unreliable.


Not true. If you are going to say such things, atleast back it up with some proof.
#7
Most of the time when i use immolation, i find if you're moving fast you can actually dodge it completely, which would REALLY screw up his maze :?

This is cause the kill time is 1 second, and i see no way of changing that.
#8
and what about changing the DURATION-UNIT and DURATION-HERO for immolation ? :P
#9
PurplePoot
This is cause the kill time is 1 second, and i see no way of changing that.


Maybe you should actually open the world editor once in a while.
#10
I do, in fact i just used that exact same spell yesterday.

What is the field that you have to change, in that case?

Duration-Hero/Normal or something? ( I didn't see any evident field, and I cant check now, as I'm at school )

I'm sorry if I haven't memorized all the data for every spell, but why are you randomly flaming me?
#11
PurplePootWhat is the field that you have to change, in that case?


Vampire already kindly pointed out that.

PurplePootDuration-Hero/Normal or something? ( I didn't see any evident field, and I cant check now, as I'm at school )


It's there, trust me.

PurplePoot
I'm sorry if I haven't memorized all the data for every spell,


Immolation is one of the basic spells that i've used often so i know it well. I havent memorized either all the data for every spell. If you dont know anything about the ability in question, you shouldnt reply, simple as that.

PurplePootbut why are you randomly flaming me?


What does that even mean? "randomly flaming" :?: :?
#12
so the main question is, should i use triggers or immolation for unit death?
#13
Mini -

Maybe you should actually open the world editor once in a while.


Purpleroot isnt a real mod. He's just a guy with a title and nothing better to do than try to prove himself in these forums.
#14
i'd use triggers.
#15
Marcelo HossomiTHE elemental or AN elemental?
if THE, you can use "Unit - A Unit Comes Within Range" Event.

if it's AN, there's a way with JASS or with GUI, but with GUI I think it leaks.

The unit - unit comes within range has to have a specific unit it is coming in range to at the beginning of the map, since the trig is made at the BEGINNING of the map init.
Of course with JASS you can create these triggers ANYTIME during the game, so you can specify triggers then and there.
And often times, abilities under the "special" section for units come out... uneditable, buggy, or otherwise f*cked up...
--donut3.5--