i want it to be so that when the map starts players that arent there wont have their starting units. so if the slot is left open when you are hosting a game and no player is in that slot when the game starts that that player wont have starting units. (two towers, a barracks, and hero building wisp). also i have a problem that when a barracks dies the units wont stop spawning. i fixed this but it might just keep spawning after the building dissapears. i dont know. just please help me.
Event: Time Elapsed = 0.01 Conditions None, If statements will be used. Actions Player Group - Pick all players and do multiple actions. -Loop --If (player slot status comparison between picked player and unused) --Then ---Unit group: Pick all units owned by matching player and do multiple actions: ----Unit-Remove: Remove picked unit. --Else ---None
lol sorry if im getting annoying. i just suck with the trigger editor and just need to get the basic triggers. once i know them i start messing around and expirimenting. but i need to know where to start. If im getting annoying and you dont want to help anymore just tell me.
thats not what i mean. i placed a barracks two towers and a wisp that can make altars. i want it so that these are removed at the start of the map iof that player isnt playing.
Hm, just wondering. As long as a player is not playing, WE shouldn't create starting units (I think this is so when you used fixed player settings). Or am I wrong? (Could be, I'm tired so I don't know what I'm writing )