34 posts joined 2005-07-13
#1 2006-11-23
Quick Help - Triggering I've got a couple of pretty quick questions:
1)
How to make doors open that a unit owns. I know this is through triggering, but i've pretty much messed with everything, including animation. 2)
How to make a unit who gets to low health change ownership to the unit attacking him. I've tried millions of times, it doesnt freaking work!!! AHHH Thank you for your time. I hope i can get help soon = /
1,418 posts Here joined 2005-12-14
#2 2006-11-23
1) replace your 'gate' with a dummy unit that looks the same, but has no pathing.
2) Unit is Attacked
Conditions
Life of Triggering Unit less than or equal to blah
Actions
change ownership of Triggering Unit to owner of Attacking Unit, and so on
34 posts joined 2005-07-13
#3 2006-11-25
Alright, so, The gate problem:
Choose a unit that has no pathing, and replace the model with the gate? Still.. how to open it? Triggers < Animation?
1,418 posts Here joined 2005-12-14
#4 2006-11-25
Since the gate's open animation is Stand -> Alternate, set the Required Animation Names on the unit to alternate
230 posts Finland joined 2004-10-30
#5 2006-11-26
Why are you suggesting him to use an unit as the gate? Im bit confused.
Just use the normal gate (destructible). And you can open/close it with an action found under category "destructible" - "open/close/destroy gate"
446 posts joined 2006-02-10
#6 2006-11-26
it needs to be buildable/repairable
1,418 posts Here joined 2005-12-14
#7 2006-11-27
He specifically stated
that a unit owns .
230 posts Finland joined 2004-10-30
#8 2006-11-27
That's bad english, couldn't understand it.
If you want the gate to be buildable, you can use a fake building with the gate model and after its complition replace it with the real gate.
446 posts joined 2006-02-10