Warcraft III resources & community, 2003–2006 · archived

Item abilities limit and custom hero load time

8 posts
#1

Item abilities limit and custom hero load time

I would like to know if there is a way to add more then 4 abilities to an item without using triggers
and
What is the best way to load up custom heroes without increasing the load time significantly, the custom heroes are then bought through taverns with mininal lag

Any help would be greatly appreciated :)
#2
for your first question...

like this? lol

http://i61.photobucket.com/albums/h53/PurplePoot/NewBitmapImage3.jpg

I havent tested it ingame, so it may crash. Basically, just Shift-open it and enter the rawcodes seperated by commas. You can use this trick to give heroes unit abilities in the hero ability panel, etc, etc.

For the second one, its one or the other :?
#3
Hey, thanks alot
As for the 2nd one, because of the amount of lag used to create/buy custom heroes at the start i want them to load beforehand so it doesn't cause any lag but i don't want the loading part to increase the map's load time at the same time.

Any help on that?
#4
As I said, its one or the other

The reason for this is cause it IS lagging no matter what, its just lagging whenever the unit is created, in this case at map initialization.
#5
Thanks again, by the way i figured that abilities in 5th place onward in the item ability list doesn't work so i am better off using triggers
#6
Aight, that makes me not need to test that in the future either :P

And i'm suprised noone seems to have noticed that my Khadagar's Pipe of Insight had locust and attack :)
#7
i thought that was some other item.
#8
nope, when i was spitting out random rawcodes, i thought of adding in Aloc (locust) and Aatk (attack). I was too lazy to look up Move, and Cripple was an accident when trying to guess on Critical Strike :P