Warcraft III resources & community, 2003–2006 · archived

I have one question about a spell

13 posts
#1

I have one question about a spell

I have some ideas for a few custom spells... and I am wondering if I need triggers to make them.

I want to make a spell that does damage and also prevents the target from regenerating mana. I have almost no experience with the world editor aside from making terrain and simple things like that. I will be able to work through it.. but if I have to use triggers, I need to know, so I can have my friend show me how.

I also want to make a spell just like Flame Strike, but I want the area of effect to be larger, I think there's some value I can change for that, but I am not sure... Help would be appreciated. Thanks in advance.
#2
First one, you would need to add a dummy Brilliance Aura to the target with triggers

Second one, just change the Area of Effect field.
#3
What do u mean with preventing mana regeneration ?
Making the unit lose mana (negative brilliance aura like purplepoot said)
or just NO mana regeneration?
#4
PurplePootFirst one, you would need to add a dummy Brilliance Aura to the target with triggers

Wait, isn't there usually a boolean for whether it effects a percentage or real?
Or is that only on some...
--donut3.5--
#5
For brilliance aura it would be hard to manage because you wouldn't know the mana regeneration rate of the unit. Try unit something like:

Events-
Every 1 second of game time
Conditions-
Actions-
Mana of (target) to (saved value)

Save a value using a variable when the unit starts the effect of the ability.
#6
Im almost completely sure theres a percent option, in which case its easy.
#7
how does that make it easier? From what I know a units mana doesnt tick by a percent of its total.
#8
I mean like 33% bonus mana regeneration

in that case, you could make -100%, which would solve the problem.
#9
Wouldn't that give a chance to reduce its mana regeneration to a negative and start reducing instead?
#10
Only if it had any other negative regeneration spells on it...
--donut3.5--
#11
In which case it would make perfect sense.

Anyways, I've seen SOME sort of mana-regen-by-percent skill, I think that one was an item abiity though.
#12
If u like to do No regen, just convert the mana regen ability to unit ability and switch numbers to -100 or -1.00 I guess, then order add that ability to the target (after X seconds, remove it). If u like neg regen switch the numbers to more than -1.00
#13
-1 would be -1 mana regen (far as I know), so if the unit had 2, then it would go to 1, not 0.

EDIT: Unless that's the percent