Warcraft III resources & community, 2003–2006 · archived

Mapping questions

10 posts
#1

Mapping questions

Can you do a map in 2D?
And can you make it so models look at a excact point all the time ?
#2
What do you mean 2D? Warcraft is a 3D game. And you might wanna be specific with the point facing. I think there's a trigger to turn the turn and make it face a specific point of position of something.
#3
Well the idea i had was making a map thats like the good old tekken game.
Where you view it the same way and stuff..
#5
My bad. I just didn't understand what Polar_Bear was talking about. Well, you can altar the camera, that way, it will look like 2D, well, sort of.
#6
Only use vertical slopes, and wrap the model's skins onto Elevators, thus making the units flat >.>
#7
Also field of view to low value for ismetric-like effect
#9
Wc3 cant do everything, so I don't think you'll be able to do much more than mimic that.
#10
This is an interesting idea...I've tried to do it myself, but fell short because of my lazyness : /
I lifted the camera to look down at a bird's eye view, had a (non-leaky) trigger to constantly make units fall downwards...The point of this was to represent gravity. The idea was a Super Smash Brothers engine. I raised the cliffs for ground and also used flat modeled boxes textures as the side of walls for the floor. I placed a small, flat region on those walls. If a unit was in that region, it would not fall. To give the flat effect to units, I simply rotated them. That's where I ran into my problem...
The unit's head is upward while facing left, but the unit is upside down while facing right. I was too lazy to make a seperate set of animations for facing right. You could try other techniques for units, but other than that, the idea of Tekken would take a bit of work.