Okay so I just made a Hero Arena map and I am ready to take it live, well, almost ready. I have 12 heroes on it which are entirely originial creations (no, I didn't use original models, and I used a lot of WCIIIFT skills, but I did not copy any names/concepts/skill stets...)
ANYWAY
My one issue is that I made a skill using the Storm, Earth, and Fire skill as a base (The Brewmaster skill which splits him into three parts) where the (Troll) hero splits into two trolls, only issue is that the trolls say "Panderan Elemental" in their little duration bars. I dont like that. Please tell me how I can get rid of it, also, any information on how to make a summoned unit's color be what I want instead of "Match Owning Player" would be appreciated.
Allright, thanks guys. I was just removing all buffs from that spell as opposed to editing the existing ones. Many thanks, it's done. Unless anyone has any idea of what to do about the colors of summoned units.
That's what I thought too, so, I did it, and guess what...When I have a unit "Pollux" being summoned by the spell "Pollux and Castor" and I have Pollux set color as orange the summoned unit comes out as "match owning player." Castor has his color set to Blue, he also comes out "matched" (in this case, red).
Summonable Lieutennants are set to black (neutral hostile) and they come out red.
Bears are supposed to be brown (player 12), Water Elementals are supposed to be light blue (player 10), pheoni are supposed to be red, (they are, but only because of matched player).
When I manually place these units in the map their color comes out fine, but when they are summoned they always take the default color, please tell me if this can be changed.
I know it sounds like I am not actaully trying to solve the problem, but I really am, and I really have done everything you say, it just doesn't work.
I would be more than happy to email a copy of the map to someone who'd like to try their hand at it.