the whirl wing bug also occured at my comp, played 2 hours for nothing
in mission6, when u have to stop the troll-waves, the first wave was attacked at their start location by other trolls and creeps, so the first wave died instantly. the second and third wave had waypoint bugs, the trolls blocked themselves
i also found some minor bugs, but ROTD is a really good campaign though
Seems to be... Did you get the cinematic where it says you have to disable the 12 forcewalls so you can destroy the generator?
The labyrinth is done very sloppily, I felt. The camera is downright annoying; the archs aren't stomped into the ground properly and at most points you can walk right through the walls. Doesn't leave much of a getting-yourself-lost factor, that doesn't.
In mission 6 I can't get any further; there's some invincible trolls, a few gnolls and a human castle that lightnings you away all the time; but I don't get a quest or whatever? Anything special I have to do?
Also, if you get lightninged (or whatever) away from the castle anywhere near the east edge of the map you get stuck and can't do anything anymore.
Fireball can target self.. that's a bit silly. Volcano only hurts enemies, not allies or self; that's stupid.
i now have enter the fucking labyrinth, it doesnt fuction, cause my kazham must go away fm the labyrinth, and to the entance, to activate the trigger for enter the labyrint. in map 6 you must speek with the red dragons, on the left side is a mountain, go in front of the castle and then left, there are dragons, who give yxou the quest. so, any questions?^^
to map 3: the first crystal(by the spider) must place not on the purple circle where the grey arrows are, you must place it on one of the purple circles right, i think on its (egal auf welchen dus tust), sorry but i cant say it in english
The only other bug I found not listed here was in the first map when I killed a critter on a bridge (which turned it into an eggsack. I crossed the bridge, the bridge vanished and the eggsack was left floating in mid air. -VGsatomi
in missoin 8 where you are supposed to protect the SPIDER base and get the flag. I loaded the map right after i had entered the city. Brings morpheus down to the entrance of the sub lvl where you get the vorpal blade. saves the game and enters. When i get into the sub lvl all the hidden bridges are there, the gates are destroyed and or open. And the sword is gone. Whatapout preplacing the sword instead of using triggers of that is possible?. I also ends whit 2 mind worms sometimes
I have to say i have contracted almost every sigle bug anyone has posted (very annoying).
But surely the Beta testers must have found these bugs they are huge! Darky you have worked very very hard but are you sure you have posted up the final version? Or have you put an earlier version up for download?
Nevertheless this is still a great campaign and i am VERY impressed
@Zazzadar - I agree with you. Those beta testers must have been asleep.
Some Malygoros Bugs: 1) Chain Freezing activates Displacement. 2) The information on his egg says "Chain Mana Freezing" 3) The Chain Freezing dummy casters are selectble! That's just plain careless.
4) Deadly Strike has no DISPASBTN icon. 5) Map 4 - the 5 Goblin Bombs say "Contains 3 Charges" 6) Map 4 - The Goblin Blademaster freed in the northwest section of the map in trapped by doodads.
Just started map 5: 1) Meta went from level 5 to level 4. 2) If the heroes die, you don't loose. 3) If you try to morph into Dragon form, it says something like, "There is not enough room to morph into Spider form."