*edit* JEEZ i hate the old-method of ifs and loops, i just saw something that i couldn't see before cause it was a long statement
i would redo the triggers and send it to u, but u have a lot of ifs and loops that use the 'old method' (at doesn't create another stream of actions) which is really tedious to edit, and i'll be frank, i'm lazy
PantoSo, maybe if he were to go through and edit the triggers to use the Multiple versions of If and For loops, we could take another look at it?
i dunno if u were being sarcastic or not, but it would definately make things a lot easier to use expandable ifs and loops -- needless to say i don't mind going through someones map and fixing stuff granted its not in a anoying to edit format
anyways, i fixed what u asked i think, i dunno i couldn't really test it since computer players don't tend to leave the game (i guess i could have defeated them now that i think about it, o well), but it should be better than before at least... theres still problems with ur defeat trigger i think, as well as some other stuff i noticed but i forgot by now. anyways i'll see where i can host it... link in a sec hopefully
i dunno if yahoo thingy works (+ its really old and i never use it), but i put it in there,
if it doesn't work i'll just find a free webhost or email it to u or something
No, I meant it in earnest. It's entirely reasonable to take a look at someone's trigger-work, but when it's difficult to understand or read the work, it makes the job of helping them more difficult. Thus, people who want help should try to have things constructed in a sensible and easy-to-understand format, and make comments in the triggers as necessary.