41 posts Uhhhh......Forgot joined 2004-06-17
#1 2004-07-30
Attatchments How do you get a model to be in the hands of a unit? like a peasent holding a gun or a rocket.
41 posts Uhhhh......Forgot joined 2004-06-17
#2 2004-07-31
OMG come on I know there are people who know how to do this and will tell me.
221 posts Orlando, FL joined 2004-04-25
#3 2004-07-31
Events Unit - A unit enters (Playable map area) Conditions (Unit-type of (Entering unit)) Equal to Footman Actions Special Effect - Create a special effect attached to the (LOCATION HERE [weapon/right hand/left hand/etc.]) of (Entering unit) using (ATTACHMENT HERE) Hope this works.
41 posts Uhhhh......Forgot joined 2004-06-17
#4 2004-07-31
Dangit!!! doesent work. are you sure thats what it is and what does Entering Unit do?
221 posts Orlando, FL joined 2004-04-25
#5 2004-07-31
Hmmm... Try a different event... Everything else is right.
1,431 posts Germany (NRW/Detmold) joined 2004-05-05
#6 2004-07-31
leissaK Hmmm... Try a different event... Everything else is right.And of course remove the condition then
Best to test it is "map init" or "elapsed time" as event
76 posts Alaska joined 2004-06-11
#7 2004-08-02
U can just change the event to Map initalization then instead of saying a unit enters region, u say
TriggersMenu>SpecailEffect>Create Specail Effect at Point
then instead of the region u change it to variables and press "select unit" and select the unit u want to do special addon to. That allways works for me.