Hey guys im having alot of trouble with my map, im making a big big map that has alot of stuff in it and i have already worked a little bit on cinematics and stuff but i would like to try to make a menu screen like some thing i can click and it will bring up options such as in Dark Lineage or Genuis of a Empire, sryu for my typing it is very late and im tired so forgive me for not typing well i would just like to know how to get this menu thing starteed becuas i can not do it because the i don;t know how the maps are protected and i don;t know how to unprotect them , Yea so if you could help me that would be awsome
Remember that you must put the "Show Dialog" Action last when you've created the whole dialog, or else it will show nothing and you'll have to close warcraft...
I think ive got most of the dialog part done but before i can get to that problem ive realized i ran into a serious problem with cinematics and repeative movements and quests. I just figured out my problem for my cinematic to work, however i still have a problem with the quest coming out 3 times
Quest - Display to (All players) the Quest Discovered message: Go to the City Pran...
Quest - Create a Required quest titled Race to Prangle with the description Go to the city of P..., using icon path ReplaceableTextures\CommandButtons\BTNRallyPoint.blp
now for some reason that is repeating itself 3 times even though i have a turn trigger off thing
last thing to bug u guys about, if there any good site for finding out how to work a custom title screen in because i use thehelper.net thing and it didn't really help me, i have all the nessary files for it and a picture but i can't find a way to switch from the photo to the extractor. well thanks for ur time goodnight!
whoajaminI think ive got most of the dialog part done but before i can get to that problem ive realized i ran into a serious problem with cinematics and repeative movements and quests. I just figured out my problem for my cinematic to work, however i still have a problem with the quest coming out 3 times
Quest - Display to (All players) the Quest Discovered message: Go to the City Pran...
Quest - Create a Required quest titled Race to Prangle with the description Go to the city of P..., using icon path ReplaceableTextures\CommandButtons\BTNRallyPoint.blp
now for some reason that is repeating itself 3 times even though i have a turn trigger off thing
last thing to bug u guys about, if there any good site for finding out how to work a custom title screen in because i use thehelper.net thing and it didn't really help me, i have all the nessary files for it and a picture but i can't find a way to switch from the photo to the extractor. well thanks for ur time goodnight!
well without specifics all i can say is look carefully at events and conditions to see why your trigger is being ran 3 times
As far as a custom loading screen is concerned, open up the "Obelisk" or "Monolith" map, or whatever it's called, that's included in TFT. It uses a custom loading screen, and explains how to do it.
If you have a more specific problem than how to set it up, maybe you can explain what you tried to do and what about it didn't work.
Hey guys its me again yet ive come to the same problem as before with the dialogs i have every thing really in place but the only problem is that i can't get the variables right i do not know what to do with them, my curent dialog system looks like this
Events- Unit - A unit enters Eq1 <gen>
Player - Player 1 (Red) types a chat message containing -talk as An exact match
Actions- Dialog - Create a dialog button for (Clicked dialog) labelled Talk
Dialog - Create a dialog button for (Clicked dialog) labelled Ask for quest
Dialog - Show (Clicked dialog) for Player 1 (Red)
i know there is some serious problem here and that i have much more to do with it but iam not sure how. Please help me
This is wat u need to do 1. Make a trigger Event- Unit eneters region Player 1 Red types message -talk as exact Actions- Change title of (make variable of type *dialougue*) Create button for(the variable u just made) named (name) Set (make a new variable of type *dialogue button* with array of # of buttons you want)= last created dialogue button 2.Make another trigger Event- Dialogue button is clicked for ( *dialougue* made in last trig) Action-If, Then, Else, Multiple Functions If- Clicked Button equal to ( variable used for buttons with array of # of button it is) Then- Make action you want done when trigger is clicked Else- do Nothing 3.To make other buttons just copy and paste the last action and changfe wat needs to be changed 4. Massage my wrists.