MounaYes.. i got it finally working, but i think there must be better way to do it
If someone knows good way to do it.. let me know
pretty much the only way i can think of is
event - player X presses right arrow key actions - set bRight[player number of triggering player] = true
event - player X releases right arrow key actions - set bRight[player number of triggering player] = false
event - every 0.5 seconds (or whatever) actions - for LoopA = 0 to nMaxPlayers + if bRight[LoopA] == true then + + unit - make (PlayerUnit) face (facing direction of (PlayerUnit) - 8.00) degrees over 0.00 seconds