I made two quests: 1. Human- Destroy Orcs 2. Orcs- Destroy Humans
There are two teams, Orcs and Humans. Each team is made up of four players. Here is what I need to happen.
When all Orc buildings have been destroyed, it flashes a message to humans saying Quest complete, and Quest failed to the Orcs. Then I want it to go into the Human victory cinema I made.
When all Human buildings have been destroyed, it flashes a message to Orcs saying Quest complete, and Quest failed to the Humans. Then I want it to go into the Orc victory cinema I made.
So it needs to not end the game and the losers need to not be kicked so they can watch the cinema. Help?
First of all, you have to make the sure the melee action Force Victory/Defeat Conditions is deleted. Then, all you do is add after the cinematic an action Player - Defeat/Victory.
How do I make it so a quest only shows for player 1, 2, 11, 12 and a different quest show for 6, 7, 9, 10? When I do for each player in player group allies of player 1 red, the quest shows up 4 times in the quest box. I can also see the enemies quest. Help?
KamHow do I make it so a quest only shows for player 1, 2, 11, 12 and a different quest show for 6, 7, 9, 10? When I do for each player in player group allies of player 1 red, the quest shows up 4 times in the quest box. I can also see the enemies quest. Help?
o, afaik quests are generic you can't make them different for all players
and the reason for the each player thing is this each player allies to player 1 is: 1 2 11 12 so it runs it for P1, creates the quest then it goes to P2 and runs it, creates the quest P11, create the quest
and since quests are generic ur gonna see each time the quest was created