Alright, I want a gate to die when I kill a lever. Then I want the lever to reset. Then I want the gate to be ressurected when I kill the lever a second time. And I want that to repeat an infanite amount of times.
Create a trigger (remember to have 2 regions already for the 2 destrictibles to spawn back)
Action - Destructible dies Conditions - Destructible type equal to (lever1) Actions - Close/Open/Destroy Gate - Destroy (gate1) Wait 2 second Create a (lever1) at (lever1resurrect) Create a (gate1) at (gate1ressurect)
Yeah but that takes me only to where the gate and the lever are ressurected. The lever gets ressurected and then I kill it and THEN the gate is ressurected.
YOu need to make 2 trigers for this: 1. Event: Destructible dies(level) Condicions: Action: Triger - Turn of this triger Triger - Turn on triger(2) Destructible - Open gate(your gate) Wait (1.00)seconds. Destructible - Resurectdestructible (your lever) (THIS TRIGER IS TURNER OFF BY DEFFAULTS) 2. Event: Destructible dies(level) Condicions: Action: Triger - Turn of this triger Triger - Turn on triger(1) Destructible - Close gate(your gate) Wait (1.00)seconds. Destructible - Resurectdestructible (your lever)
Well that is it if you want it to look good ad there also some gate open and close sound.