Warcraft III resources & community, 2003–2006 · archived

Units holding stuff in hands(like torches etc.)

8 posts
#1

Units holding stuff in hands(like torches etc.)

Ok so i was watching a Cinematic map I downloaded from here, and On it, a Villager held a torch, then a dead body, then a fish?

Ok SO how do you do that, make it where they can hold stuff they normally cant?

cause I know villagers dont hold those stuff, so how can they on this,

Someone told me you can like make them hold doodads in their hand by putting hand left/ hand right

WHERE do I do this

it was arius's tale by the way i downloaded

can someone help me PLZ

Thx
#2
It is kind a easy, u need a simple triger for this. All units jave things called "attachment points"(like head, overhead, origin, left/right hand)
You need to make triger like this:
Event: (anything)
Condition: (anything)
Action: Triger - Turn off this triger
Speacial efect - Create special efect on unit
Create a speacial effect
attached to the(your attachment
point) of (your unit) using
(model of your attachment
like:
Doodads\ LordaeronSummer\Props\
TorchHuman\ TorchHuman.mdl)

If you want to remove the effect you need to use:
Event: (anything)
Condition: (anything)
Action: Special effect - Destroy special effect
Destroy (your effect)
#3
but what specifically are the different attachment points

like a list of what i put for each one

the only ones i know are

left hand
right hand
head

are there anymore, and how specifically do write it?
#4
There's also:

overhead
origin
foot (left and right)
chest
#5
Here is compleate list:
overhead
head
chest
origin
hand
foot
weapon (for heroes)
sprite (for buildings)
medium (for buildings)
large (for buildings)
#6
He do have an animation where he holds a dead body (check wc3viewer)
#7
Do you type lefthand or left hand?? and does it show him holding it in WE. I've always wanted to do this i thought it took a ton of trigs or somethin thnx
#8
real thanks i always wanted to know the name of the attachement point, now i know them :D