Warcraft III resources & community, 2003–2006 · archived

Transparent skins?

25 posts
#1

Transparent skins?

is there a way to make part if a skin transparent :?:

Edit: In Photoshop
#2
Yes.
By aplhaing it out. I can't help you on that as I have PSP. It is " making the part of the skin transparent " but its just a figure of speech in my way.
#3
How do you do in PSP ( 8 ) then?
#4
Hum? Is this a test?
You can it like the same way as PSP 7
#5
Heh, no, i just thought it could be good to know, so i asked you when someone brought up the subject. I'm not that skilled in skinning you know... :roll:
#6
You'd open up the 32bit .tga.

Go to a menu where it says layers and go to load from alpha channel.

select alpha channel one. If it saYs there is no open documents with alpha channels it means the skin isnt 32bits.

Select the darkest black in the colour palette and colour the part you want to alpha out.

Save to alpha channel.
#7
I've got a big problem. When I convert a skin saved with Photoshop in 32bit, then in the game i just see the team color. HEEEEEEELP. Plz.
#8
Try 24bits .tga
#9
Ok, thanks! Congrats for your 2000th post btw!
#10
Just a note - If you have any ALPHA CHANNELS , 24bits .tga will erase them if converted to .blp. This is because 24bits .tga do not have any alpha channels before conversion or after conversion. So, if you've alpha'd out anything in your skin, it will not work in the game if converted to .blp.

2. Thanks
#11
by the way in some places on some models you cant alpha out... thats how they do team color. take the sappers for example you cant take out all but one of them because they have the team colors on them. on one of the dudes backback theres a team colored super man symbol... if you alpha'ed out the REST of his backpack it would be a team colored box. but theres some places where you can take stuff out.
#12
You can always remove a part of a model which cannot be done throughout skinning with a modelling program.
#13
but what if you dont have one? or have the patience to use one? :wink:
#14
Ok thx sopho I think my problme was I seve my skins in .bmp with photoshop. I will try tga.



ahhh !!!!!!

It desn't work !! cause when I alpha out the wings of mannoroth and then I save in .tga (24 or 32), I see the wings on the w3 viewer preview ! In .bmp, the alpha out work ( I dont see the wings BUT in the game I dont see the model, just the team color !
plz can some1 help meeee !!?
If u dont understand my creepy english, said me.
#15
Probably alpha channel problems. I've gone far enough, since I don't have the knowledge for alpha as well, I can't help you on this one for now.

But... It will work if any part of the skin is not alpha'd out or the alpha channels have no been tempered with. Just do 24bits .tga as I said, with opaque alpha channel added via WC3 Viewer.
The part you alpha'd out, as I said will not work.