If you need help with trigger I'll help you but some things AREN'T possible BUT most things are I'll help you and so will my friend and the trigger MASTER, Zach3D, he taught me how to do alot of advanced triggers.
iam makin an rpg and a loap and i was wondering if u could help me with a save/load thing i really need one if ur wondering y i need a save thing 4 a loap game its becuse in mine u can grow up and stuff. E-mail me if ull help me its [email protected]
1) impliment a timer... (every 30 sec it bumps up the level number beside the timer) it doesn't have 2 control who starts when... just to bump up the level number beside it...) and 2) impliment thie difficulty into my units.... i have a trigger event and action that when i'm 5 seconds into the game... the box pops up and gives me 3 difficulty levels... how do i say that: say some1 picks hard... the lives will be set at say... 15 (oh yeah how do i add lives too... i only have it now so that if u leak 1 u loose... how do i add lives?) anyways... and hp will be 100%... if some1 picks normal then hp will be set at say 70% and lives will be at 25... and easy say 40% hp and 40 lives... thanks!!!
sorry... the menu doesn't pop up when it's supposed too but i have dialog for hard normal and easy... (if ur confuzed i'll take more time to tell you... but in the meantime... i have 2 add sell effects to all 84 of my towers) ty!
49 posts Uhhh... I see lots of pretty lights... joined
#6
Question about trigger
Forgive me if I don't do this right. This is my first time posting to a form. Anyway can you tell me how to make units move and turn by useing the arrow keys? Thanx.
When i go into Custom Campaign and pick the campaign i made the Levels arnt there. it must me to do with the Actions, Game - show custom campaign button 1 or what ever number the Level is. if you know what i have to do to get the maps to Appear can you plz tell me.
If I (using a action) set the value of a unit variable to a building, how do I select that building in another trigger, for example if a use a specific unit event and try and use that unit variable alla that comes up are pre-placed units. I tried usuing 'a unit finishes training a unit' event but that only lets me slect the trained unit how do I manipulate the building if it is not preplaced and how do I manipulate only units that that building produces?
Ok here goes. I am making an RPG at present that will have a save code balh blah blah. No i dont need a save code . What I do need though is a way that when a hero reaches lvl 5(or what ever lvl i want it) a window will pop up EX. A wizard gets lvl 5, so a window pops up telling him to choose a new class, and the two buttons would be summoner and Warlock(something like that). If he click Summoner then i need to replace the old wizard with the new Summoner and have all the same items. Is this possible???
You help would be greatly appriciated PM me or email me at [email protected] unless its not possible