1) impliment a timer... (every 30 sec it bumps up the level number beside the timer) it doesn't have 2 control who starts when... just to bump up the level number beside it...) and 2) impliment thie difficulty into my units.... i have a trigger event and action that when i'm 5 seconds into the game... the box pops up and gives me 3 difficulty levels... how do i say that: say some1 picks hard... the lives will be set at say... 15 (oh yeah how do i add lives too... i only have it now so that if u leak 1 u loose... how do i add lives?) anyways... and hp will be 100%... if some1 picks normal then hp will be set at say 70% and lives will be at 25... and easy say 40% hp and 40 lives... thanks!!!
sorry... the menu doesn't pop up when it's supposed too but i have dialog for hard normal and easy... (if ur confuzed i'll take more time to tell you... but in the meantime... i have 2 add sell effects to all 84 of my towers) ty!
I didn't work much with triggers or even the map editor, but I can probably help you with adding lives. You need a variable which you set to the number of lives when the difficulty is chosen. Whenever a unit enters the end region you substract one from that varible. When it's equal to 0 the player loses.
I don't really know, because as I said I didn't work with the map editor a lot. Go to the trigger editor and look for everything that has to do with variables I guess. Maybe there is a tutorial for variables where you can learn how to use them.