50 posts joined 2004-08-13
#1 2004-08-17
Skinning help needed..... Converting Files I use Fireworks to make skins, I'm confident with it. Then I use Infranveiw to convert it to .tga format. When I go to import the skin in WC3Veiwer to test and see if it looks good it says the .tga is not 32 bit and I end up getting a black alpha channel. How do I fix this? Should I perhaps convert the file into a different format other than .tga?
1,962 posts joined 2004-08-03
#2 2004-08-17
convert the tga into a blp then import it.
50 posts joined 2004-08-13
#3 2004-08-17
The problem is when I convert .tga to .blp.... it says the tga is not 32 bit so the blp ends up with an black alpha channel
3,346 posts England joined 2004-02-14
#4 2004-08-17
Then just say yes to add a opaque alpha channel.
50 posts joined 2004-08-13
#5 2004-08-18
You sure? Wouldn't that make it black in areas that should be clear?
3,346 posts England joined 2004-02-14
#6 2004-08-18
hmmm, guess not. Irfanview reconverts .tga to 24bits which is not good.
50 posts joined 2004-08-13
#7 2004-08-18
Hmmm is there a program someone can think of that can translate to tga properly?
3,346 posts England joined 2004-02-14
#8 2004-08-18
Not sure. Find one that converts .tga to 32bits and 24bits.
17 posts N/A joined 2004-08-18
#9 2004-08-19
what kind of file does fireworks use?
50 posts joined 2004-08-13
#10 2004-08-21
Fireworks mainly convert the file...no matter WHAT it is... to .png ..... as I stated before
62 posts Canada joined 2004-04-09
#11 2004-08-29
hahaha see my tutorial a little down from this subject
it has what you need
42 posts joined 2004-06-11
#12 2004-08-29
i know paintshop pro doesn't like to save alpha channels UNLESS you save your image in .psp format.
laf such bs.
photoshop >>>> paintshop.
too bad wc3 viewer can't convert from .psp to .blp heh.