Warcraft III resources & community, 2003–2006 · archived

Skinning help needed..... Converting Files

12 posts
#1

Skinning help needed..... Converting Files

I use Fireworks to make skins, I'm confident with it. Then I use Infranveiw to convert it to .tga format. When I go to import the skin in WC3Veiwer to test and see if it looks good it says the .tga is not 32 bit and I end up getting a black alpha channel. How do I fix this? Should I perhaps convert the file into a different format other than .tga?
#2
convert the tga into a blp then import it.
#3
The problem is when I convert .tga to .blp.... it says the tga is not 32 bit so the blp ends up with an black alpha channel
#4
Then just say yes to add a opaque alpha channel.
#5
You sure? Wouldn't that make it black in areas that should be clear?
#6
hmmm, guess not. Irfanview reconverts .tga to 24bits which is not good.
#7
Hmmm is there a program someone can think of that can translate to tga properly?
#8
Not sure. Find one that converts .tga to 32bits and 24bits.
#9
what kind of file does fireworks use?
#10
Fireworks mainly convert the file...no matter WHAT it is... to .png ..... as I stated before
#11
hahaha see my tutorial a little down from this subject
it has what you need
#12
i know paintshop pro doesn't like to save alpha channels UNLESS you save your image in .psp format.

laf such bs.

photoshop >>>> paintshop.

too bad wc3 viewer can't convert from .psp to .blp heh.