Ok i've been working on my brand new rpg map for a while but i still can't figure out how to make a trigger so that killing a unit owned by player 12 gives gold to the person who killed it. Any help would be greatly appreciated.
i don't have We up right now but i think you can do somthing like
Event - Unit Dies
Condition - owner of Dieing unit equal to player 12
Action - Add (##) to owner of Killing unit current gold
I think that should work You could even make it more like bounty by givein a random number (30-35) of gold There is also a way to do the bounty with floating text.
There is also a trigger that turn bounty on but thats for all units (like player 2 units) i don't know if thats what you want.
i think its something like (under player) Turn player flag on/off then just find the option for bounty
There is also a trigger that turn bounty on but thats for all units (like player 2 units) i don't know if thats what you want.
i think its something like (under player) Turn player flag on/off then just find the option for bounty
Hope that helps.
if you set on bounty you need to change the value on the creeps.... like: if you set the value to 6.. when this unit die the killer will get 6gold and a floating text with +6 will come up!
this may be the easyest and best way.... but takes time if you got may creeps!