hey there ive been using the editor for a while but i just recently starting making spells using triggers and all that fancy shmancy stuff hehe.
I started making my own spell. Basically around 4 corners of the targetted unit "square shape" i have 4 "point" variables which i named firepoint and one in the center. each of the 4 points have a special effect. then from those 4 points i have another special effect where they connect a line of fire from the four points to make the square then the center explodes with fire which i just used the other point in the center of the square. the problem i am having is that after the explosion, the 4 corner points with my special effect {fire trap} and the fire special effect that connects dont dissapear. i would just use the "special effect - destroy" trigger but when i try to i only get the option of the last created special effect.
So i am stuck after the explosion i have all these special effects around.
any help would be greatly appreciated as to how i could get rid of the old special effects. hope i explained my spell well enough. thanks in advance
You could make a Variable Array called Fire_Effect Then set each effect in the variable(using a diff number for each) then destroy them all when the spell is done.
1) Set the variable via the set variable action. Once you select the variable, a field [index] will appear. Click on that and put in the array number. 2) Yes, its a special effect array.
I set went to the Set Variablee action and set it to the special effect array and for the index i set it to 1, but what do i set it to on the other side..err i mean the "value"? the only thing i could set it to was itself (special effect variable) and last special effect...i couldnt set it to my "point" variable array
heh quick question if you dont mind....at the beginning of the spell i paused the "target unit of ability being cast" at the end of all my actions i unpaused it, but for some reason hes still staying paused in game. know what im doing wrong?