11 posts joined 2004-08-21
#1 2004-08-22
need help please when my unit casts a spell he does his damage right away and then all the special effects are after that. my special effects make an explosion. instead of having the damage when i first decide to cast my spell on the target is there anyway to have it when there is the explosion on my special effects?
9 posts Palo Alto, CA joined 2004-08-20
#2 2004-08-22
Recommend making the damage a trigger and making the actual spell do 0 damage
11 posts joined 2004-08-21
#3 2004-08-22
yeah i made the spell do 0 damage but what do i do to make a spell act during the trigger...is it an action? if so which one?
598 posts United States joined 2004-06-10
#4 2004-08-22
Use a dummy spell.
~The_Raven
11 posts joined 2004-08-21
#5 2004-08-22
how do i do that lol
598 posts United States joined 2004-06-10
#6 2004-08-22
Read the FAQ.
~The_Raven
11 posts joined 2004-08-21
#7 2004-08-22
well i did..
6) What is a Dummy Unit/Caster?
A Dummy Unit/Caster is a non-selectable, invisible unit that it only created to carry out a function of a trigger.
but i dont understand what triggers and things you actually use..how do you make a dummy unit etc?
598 posts United States joined 2004-06-10
#8 2004-08-22
Look at my Athena's Exclamation map for an example.
~The_Raven
52 posts joined 2004-08-21
#9 2004-08-22
If you're at least somewhat familiar with using triggers, you could try making one where it detects when a unit casts a spell.
(Event - A unit [Casts a spell])
Then have the trigger create whatever special effect you want on the unit that the spell was targetted at.
(Action - Create special effect [attached to the [origin]] of [Event response - targetted unit] using [model of whatever special effect you want]
I'm not too sure.... that was just off the top of my head. Good luck with your spell.