Alright, I need to make a visible timer that's set in the upper right corner of the map that says "Destruction of Eastern Gate" and I need a trigger that destroys the gate. I want both of these things to happen in 30 minutes time, how do I do that? I used to have a triggerer for my map, he ditched the project and now I'm stuck with a half complete map.
Event-
.Map Initialization [or whenever you want]
Conditions-
.[Whatever]
Actions-
.Timer-Create timer for [create a "timer" variable] that will expire in 1800 [or how many seconds you want] seconds
you can't create the board that shows the timer on map initialization, what should I change the event to then? I tried a few other things, like the destruction of a different gate. I tested the map, destroyed the gate, and it didn't work.
lilbeelzebub1you can't create the board that shows the timer on map initialization, what should I change the event to then? I tried a few other things, like the destruction of a different gate. I tested the map, destroyed the gate, and it didn't work.
event - elapsed map time is 0:00 or something to that effect is similar to map initialization
and actually its more like countdown timer - start 'X' as a 1 shot timer expires in 1800 countdown timer - create window 'Y' for timer 'X' countdown timer - show window 'Y' for all players