Warcraft III resources & community, 2003–2006 · archived

Concept Shot: Thorp Blackpaw

22 posts
#16

Re: Team color

JanneThorp is only temporarily purple during his first dialogue, before he changes his side to the player. For most time, his team color will be either red (1 player) or blue (2 players). We could try purple and see how he looks like. Blue might be ok as well, I have to see and compare first.


I'll make 2 versions of the skin, in that case. http://www.wc3campaigns.com/images/newsmile/grunttop.gif
#17
Well, I'm afraid I have a bit of bad news. As it stands now, I cant edit the spears on Thorp's back to resemble Scepters. It doesn't have enough keypoints to properly shape the tip into either an orb or a cube.

Adding Hero Glow is giving me some difficulties too- You sure you guys can't do it with triggers?

Better news is is that the purple color does look rather good. :)
#18

Reply

You may not need to shape the spear's head as a sphere or a a cube. Instead, a feasible solution might be to widen the spear from its head end and shorten the length of the spear's head. The result would be (I guess) a pyramid-like shape on the head of the spear and a shaft part (rod) that widens towards the head. A proper skin might then do the job. However, if this seems too complicated, let us leave spears to be spears, perhaps with silver heads; a king might be prepared to have some weapons against undead & werewolves, which are unaffected by normal weapons.

For some ideas for the scepter skin, go to google, select images, and type "scepter". Of course, gnolls' scepters need not necessarily resemble human scepters.

I wonder what is the problem with the hero glow. Anyway, it is a minor point; we will do well without it. However, somebody reading this forum might be able to give you some tips as how to add the hero glow. We won't probably be adding it through triggers, rather we will leave it out otherwise.

I'm looking forward to seeing Thorp in purple.
#19
Progress! Only thing left is that damned Hero Glow.
I tried a proper model/skin edit to have him have scepters, but it didn't work out well at all. Blizzard really designed this unit with simplicity in mind, meh.. :\

http://fikkert.dsnl.net/ThorpBlackpaw_ScreenyNew.jpg
#20

Looks brilliant

This looks great, Grey Archon. It is good to see that you got the portrait working. Hero glow is not that important, but if you are able to add it, the better. If not, that is ok as well. Anyway, when you are ready, send me ([email protected] or [email protected], both are ok) the model, so I can look at it in more detail, and see if everything is ok with it in practice. Great job altogether!
#21
I've gone and taken another try at adding a hero glow... Read this:

http://www.wc3campaigns.com/showthread.php?t=28831&

Worst tutorial ever. I consider myself a pretty intelligent guy, but this tutorial is just so damn awful. It has gaps, missing important things for everyone who hasn't done it before... and at the end...

"counting geosets". This would take HOURS, and adding a hero glow by downloading the Hero Glow set from this site and triggering would take SECONDS.

Man, I'm pissed off right now. Adding hero glow by MDL editing is definatly NOT worth the time and effort.

Ready to receive the Thorp model, Janne and Tommi?
#22

Pronto

I agree that adding the hero glow by actually editing the MDL is unnecessarily laborious. And yes, I'm ready. I'm waiting to see the new Thorp model in action.

Many thanks for all the effort. We'll let you have the new version of Temple as soon as we have finished with it.