How can you make bounty for a unit that is killed through a trigger? I know how to do it, but I don't know how to specify who to give the bounty to (owner of cating unit?)
You would kind of have to work around it. Such as:
Action: Unit- Kill (triggering unit) Special effect- Create special effect at (overhead) of (dying unit) using (gold bounty speciat effect) player- set property for (??? player) (+??? gold)
That way it will have the saem effect, even though its not actual bounty. -VGsatomi
there is also a new action thats coming out in the new patch that will allow u to damage a unit with another unit base... not exactly sure but it sounds like that would give u all the attributes of normally killing the unit, including bounty