Im like.. making this new map for me and my friends, and Ive done lots of trigegrs without help, but now I really need some help. it's like this:
Ive made a big castle with 500 000 HP, and its called "Victory!" , and when its destroyed the map schould end. now my problem is: how do I get the map to end and let the killer of the castle be victorious???
victory Events Unit - Victory! <gen> Dies Conditions Actions Game - Victory (Owner of (Killing unit)) (Show dialogs, Show scores) Player Group - Pick every player in (All enemies of (Owner of (Killing unit))) and do (Game - Defeat (Picked player) with the message: Defeat!
Hm, if all the other players should be defeated, use this trigger:
Events Unit - A unit dies Conditions (dying unit) equal to [the castle] Actions Game - Victory (Owner of killing unit) Player Group - Pick every player in (All players matching ((Owner of killing unit) not equal to (Matching player))) and do actions